Speaker
Description
We present the design process of a quantum outreach event for high school (HS) students. Though teaching quantum technologies is a part of the Digital Europe Program, it is challenging to teach the counter-intuitive quantum concepts. Embedding quantum concepts in art or games is a promising direction. However, there is always a risk of misusing/mislearning of these concepts. Therefore, we should find innovative ways to teach them without expecting any solid background in physics or mathematics.
By targeting HS students, we propose an outreach activity to make a simple quantum game using quantum superposition. As a part of it, the students repeat the related physical experiments on a simulator. Then, they run these experiments on quantum computers, followed by mathematical explanations of experiments. After that, there is a discussion session on philosophical interpretations of quantum superposition. Thus, the students learn and discuss about quantum superposition in different context., and then, they embed it as a part of game. Their game works only if they implement the quantum superposition correctly. We explain the design logic of each stage based on its relevant literature, and we show the connections among them and how all of them form a first-of-its-kind activity.
Presenting author | Abuzer Yakaryilmaz |
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